MeshyShaderMaterial
Inherits ShaderMaterial.
Shader material with an explicit main texture and Meshy texture density.
Properties
Section titled “Properties”density_override
Section titled “density_override”density_override: float = 256.0setter: set_density_override; getter: get_density_override.
Texture pixels per meter. Higher values make the texture smaller.
density_override_enabled
Section titled “density_override_enabled”density_override_enabled: bool = falsesetter: set_density_override_enabled; getter: get_density_override_enabled.
Uses this material’s texture density for faces without their own override.
hotspot_layout
Section titled “hotspot_layout”hotspot_layout: MeshyHotspotLayout = nullsetter: set_hotspot_layout; getter: get_hotspot_layout.
Reusable normalized atlas layout used when fitting hotspot UVs.
texture
Section titled “texture”texture: Texture2D = nullsetter: set_texture; getter: get_texture.
Main texture used to convert texture pixels per meter into rendered UVs.