Install meshy
Install meshy in an existing Godot project or start with a new 3D project. Use Godot 4.7+. Desktop editor libraries support Linux x86-64, Windows x86-64, and macOS Intel and Apple Silicon.
Install the addon
Section titled “Install the addon”- Download
meshy.zipfrom meshy on itch.io. - Close the Godot editor for your project.
- Extract the archive into your project folder, beside
project.godot. - Check that
addons/meshy/meshy.gdextensionexists inside your project. - Open the project in Godot and let it import the addon.
- Open the 3D workspace and enable Meshy.
meshy registers its editor tools automatically. Follow Create your first mesh to draw a box and save your scene.
Update meshy
Section titled “Update meshy”Back up your project and save your scenes before updating. Close Godot, replace
addons/meshy/ with the folder from the new archive, and reopen the project.
Keep your own materials and other project assets outside the addon folder so an
update does not replace them.
If the tools do not appear
Section titled “If the tools do not appear”- Check that you are using Godot 4.7+ and a supported desktop architecture.
- Check the folder path: avoid an extra
meshy/directory aroundaddons/. - Keep the archive’s
bin/folder insideaddons/meshy/. - Restart Godot after installing or updating. Check Godot’s Output panel for extension-loading errors if meshy still does not appear.
Export your game
Section titled “Export your game”Save your meshy scenes before exporting. Games use the saved meshes and collision shapes. The addon archive includes runtime libraries for desktop, Android, iOS, and Web exports. Install Godot’s matching export templates for your target.
Web support is experimental. Enable Extensions Support in the Web export preset; threaded and non-threaded exports are supported.