meshy overview
meshy lets you create and edit geometry directly in Godot’s 3D editor. Draw boxes, reshape faces, apply textures, and add physics without leaving your scene.
Quick start
Section titled “Quick start”Install meshy in your Godot 4.7+ project, then open the 3D workspace and enable Meshy. Choose Box, drag a footprint, release, move to set the height, and left-click to confirm. Escape cancels.
Follow Create your first mesh for a complete walkthrough.
Basic controls
Section titled “Basic controls”Tab toggles meshy; 1 / 2 / 3 / 4 choose Object / Vertex / Edge / Face. Use Select to pick or move components on selected meshy objects. Shift-click toggles selection. In Object or Face mode, Shift-drag a face or silhouette edge to extrude.
Make it your own
Section titled “Make it your own”- Materials: choose and apply a material.
- Texture UVs: change texture size and position.
- Hotspot texturing: fit atlas patches to faces.
- Physics: make floors, simulated props, and triggers.
- Scripting reference: use meshy in your game scripts.
Save and export
Section titled “Save and export”Save the scene normally to keep geometry, materials, and collision shapes. Exported games use that saved data. See Export your game for runtime libraries and Web export requirements.