Build your world in Godot.
From your first box to textured geometry and physics. Create, shape, and save meshes without leaving Godot's 3D editor.

Geometry tools, inside your editor
Section titled “Geometry tools, inside your editor”meshy is an addon for Godot 4.7+. Draw boxes on faces or axis planes, edit vertices and edges, and extrude faces with native undo and redo.
- Shape your scene — create boxes, select components, move geometry, and extrude faces.
- Make it yours — apply materials, adjust UVs, and fit hotspot atlas patches to faces.
- Bring it to life — configure floors, simulated props, and triggers.
- Script with meshy — use meshy in your game scripts.
Save once. Keep building.
Section titled “Save once. Keep building.”Save your scene to keep your geometry and collision shapes. Your exported game uses that saved data.
Start with the installation guide, or browse all documentation. Web exports are experimental; see the export requirements.